History of the 1.19Mhz Console
The Atari 2600, originally released as the Atari Video Computer System in 1977, codenamed “Stella” and mostly known simply as “Atari,” is one of the most iconic consoles in video game history. Until the release of the Nintendo Entertainment System (“NES”), it was the best-selling video game console of its time, with an 80% market share and over 400 games that were released for it. Let’s take an in-depth look at its hardware.
Processor: 6507 (I slightly stripped down version of the 6502)
RAM: 128 bytes
ROM: 4K Cartridge ROM space without bankswitching
Sound: TIA custom Atari graphics/sound chip.
Graphics: TIA custom Atari graphics/sound chip
Graphics RAM: None
Sprites: 2, 8 bit wide; 2, 3, 1 bit wide; All sprites full screen height
Background Graphics: 40 pixels wide by 192 lines high.
I/O: Joystick and console switch IO handled byte 6532 RIOT and TIA
Ports: 2 Joystick ports, 1 Cartridge port, Power in, RF output
Atari was founded in 1972 and, before becoming synonymous with a home video game console, was responsible for creating the first video arcades, such as Pong. (The first video arcade in history was Computer Space, which was created by Atari’s founders in 1971.) Atari also started its own line of personal computers in the late 1970s with the Atari 400 and the Atari 800. The company went broke for the first time in 1984 for several reasons: the video game crash of 1983, mismanagement, and the bad job of creating the E.T. the Extra-Terrestrial game and the Atari 2600 version of Pac-Man.
Read more at http://www.hardwaresecrets.com/inside-the-atari-2600/#PQOlLrxAmQxhJast.99
Atari needed a mega-hit in 1980 in order to squash the competition, and they found it in the home version of a game from Japan called Space Invaders. It was so popular that people were buying the Atari 2600 just so they could play Space Invaders at home - the first videogame 'killer-app'. Following that, Atari released Adventure, which was the first video game to contain an Easter Egg - placing an object in a certain area revealed the programmer’s name, Warren Robinett. 1980 was important for another reason - the creation of the first ever third party software producer, Activision. The company was formed by four Atari employees who were unsatisfied with the working conditions at the company. They released four games initially: Dragster, Fishing Derby, Checkers and Boxing. The games were very well received by the public, and revealed that the Atari 2600 was capable of better games than Atari themselves had been producing. Atari tried to prevent Activision from selling games, but they failed and Activision grossed $70 million that year.
By 1981, the video game industry was basically a horse race between the 2600 and the Intellivision. While the Intellivision was technologically superior in some respects, the 2600 continued to lead in sales. Atari released the home version of Asteroids, which was a huge success. Inspired by the success of Activision, another software development group called Imagic was formed. They would not release any games until 1982 however. Another company, Games by Apollo, was formed in Texas and released several titles that year.
Coleco entered the market in 1982 with the release of the graphically superior Colecovision. To combat this new system, Atari produced the 5200, a technologically comparable system. The 2600 dropped $100 in price in order to remain competitive. Atari released Pac-Man and E.T. that year, two incredibly hyped games which were critical flops. Although Pac-Man sold many copies, it was considered to be a poor translation of the arcade hit. However, there were many fantastic games produced for the 2600 during this period, and it was still selling strong.
Ever since the inception of Activision, Atari had been fighting to keep third parties from producing cartridges which they felt were stealing profits from them. Finally the issue was settled when Atari agreed to allow third party manufacturing in exchange for a royalty. Suddenly software companies began popping up all over, and 1982 saw releases from companies like Venturevision, Spectravision, Telesys, CBS, 20th Century Fox, US Games, M Network, Tigervision, Data Age, Imagic and Coleco. There was even a company that released a line of X-Rated games for the 2600 called Mystique.
For the Atari 2600, 1984 was a much more subdued year and the price of the system had now dropped to $40-$50. Many were saying that the video game industry was dead. However, Atari surprised everyone by announcing the release of the 7800, and also promising more 2600 games with improved graphics and sound. Unfortunately, neither of these things happened in 1984 because Atari sold their home video game division to Jack Tramiel who believed that home computers would replace video game systems. No further mention of the 2600 or 7800 was made that year, and it appeared that those systems might be dead. Atari still sold over a million 2600 consoles in 1985.
There were very few plans for home video game systems by any company in 1986, since the market appeared to be dead. Then, to most people’s surprise, Nintendo brought the NES to America and it was a smash hit, proving that video games still had a place in the US. Atari decided that maybe it would be a good idea to release the 7800 units it had in storage, and produce some more 2600 games. Initially, the 7800 was released with only 3 games available, although it was compatible with the entire 2600 library. They also redesigned the 2600 as the 2600 Jr., a machine with the same abilities, but a new look and marketing campaign. It was sold for less than $50.
Video games were once again selling phenomenally in 1987. Atari released several new titles, including Jr. Pac-Man, and also licensed a number of games from other companies such as Donkey Kong and Q*Bert. These new titles sold for $10-$15. Interestingly, a number of titles began appearing again from third party companies such as Epyx, Froggo, and Exus. It seemed that the 2600 was not dead yet! In 1988, Atari rehired Nolan Bushnell and announced a number of new titles, including Secret Quest, a game written by Steve DeFrisco but sold under Nolan's name in the hope of increasing sales. Atari continued to manufacture these games until 1989. However, it was apparent that the 2600, a decade after its introduction, was finally at the end of its run. Although it was still produced and marketed outside of the US, the Atari 2600 finished its run in America. No other console has had such a long history or sold as many systems in the U.S.
Today, the 2600 still has a large number of fans who remember the countless games played over the years, and the years to come. There are even games being produced today by hobbyists, often in cartridge format with a full color label and an accompanying manual. Finally, the recent trend in retrogaming has introduced many more video game fans to the 2600, and it continues to live on 24 years after its release!